![]() Normally, this DLC alone wouldn't bother us, but when combined with a $30 DLC pass which in this case, is stuff that should be in there (and already is), and with $45 of weapon skin textures (yeah, skins), it just adds more salt in the wound which is still burning us. With the good guys getting more support, perhaps the next DLC will add more challenging bosses to balance out the added firepower. The other fortifications sound epic and we can definitely make use of these new unlock to conquer wave 50 on some of the more challenging maps. That means, just like the characters skins from the campaign, it was selected to be not included in the multiplayer so it can be charged for separately after.Ĭheck below for screenshots of the content - the Azura map sure looks pretty: ![]() The silverback upgrade was something obviously left out since in Horde mode, the game currently only allows for one upgrade and doesn't even let the mech become what it is in the campaign. Notice anything? Outside of the weapon skins, most of this stuff is already in the game and likely on the disc. The Horde Command Pack launches November 1st for 800 Microsoft Points ($10) and adds 250 worth of achievement poitns for players to earn.
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